Episode Four: Drawing the Lines

Worst. Conference. Ever.


Act One – Back to the Beach

The Storm Knights attend a conference of war on Walker Cay, organised by the Delphi Council. They are joined by two new Ayslish emissaries, Cleophee and Ragnar, who arrive atop Cleophee’s rambunctious dragon Kuranath. At a high-level briefing, our heroes learn of how the invaders use stelae to impose their reality on Earth and drain Possibilities from the untransformed dwelling in conquered territory. Removing stelae would restore Earth’s reality but would erase from existence those who have already been drained of their Possibilities and transformed.

Hoping that the conference can find some way to restore drained Possibilities to people in the invading realms, our heroes soon have other matters on their hands, when one of the conference attendees turns up dead in the swimming pool. Clues implicate another of the delegates, but Rosa’s keen investigative powers reveal that the clues have been faked. Someone is trying to turn the conference attendees against each other.

Matters don’t improve much. Another attendee is found strangled, Jaidyn misses an opportunity to have a very adventurous threesome, and Ragnar discovers a masked vigilante from the Nile Empire trying to steal secret conference documents. The Dark Shadow (seriously, that’s his name) attempts to escape but is subjected to a truly horrifying barrage of abuse before our heroes capture him. Ragnar interrogates him to little effect, but Cleophee is able to learn something of the Dark Shadow’s purpose here. Of course, the Dark Shadow uses some weird Nile gadget to escape, laughing melodramatically.

Rosa, meanwhile, discovers hidden cameras and further investigation reveals that they are Cyberpapacy technology. It transpires that “Sparky” Pete from the Delphi tech team is actually Brother Pierre of the Church Police and has been spying on the conference for his masters in Avignon. Our heroes pursue him through the labyrinthine maintenance level, dodging steam jets, booby traps, and swarms of cybernetic drones, before finally confronting and overcoming Pierre.

Act Two – Daggers in the Dark

The Dark Shadow interrupts proceedings by trying to blow everyone up and seduce Cleophee. He fails spectacularly at both, but kills one of Jaidyn’s Spartans during a standoff. Our heroes react predictably and the Dark Shadow receives another hail of abuse (including a well-timed tail-slap from Kuranath) and is captured once more.

The surviving delegates regroup to assess the situation. Several suspect Cleophee of aiding the Dark Shadow, so Rosa and Bianca stand guard over the elf. It becomes clear that, while Brother Pierre was here to spy on the conference and the Dark Shadow here to steal documents (and blow things up and get his ass repeatedly kicked), neither were the murderer. Also, another delegate – Yuka – is almost slain by a sudden ninja attack. Which is totally legit and not some attempt to divert suspicion.

While the group try to make sense of events, it also transpires that Orrorshan delegate Sir Maximillian is actually a vampyre (that’s how you spell it in Torg, OK?) and, now that night has fallen, he completely loses his shit and flips out and starts trying to murder everyone. He manages to kill the Russian delegate Piotr and another of Jaidyn’s Spartans, as well as bring half the ceiling down in the hotel lobby before Jaidyn beheads him with the Nile Sunblade.


It’s all getting a bit much for the surviving delegates, and Jaidyn calls for extraction. Yuka argues that they should take a boat from the fishing village in order to escape sooner. The other delegates want to use the remaining hours to reach some kind of consensus, at which point Yuka decides that enough is enough and unmasks herself as the assassin. And also a ninja. She manages to kill another two delegates (including Delphi Council regional director Kastella) before Ragnar cleaves her well and truly in twain. Examination of captured ninja gear suggests that it comes from an as-yet unidentified cosm – Earth has six invading realms, not five.

Our heroes end their stay on the cay back at the fishing village, sharing tales of their exploits with their old friends. At these tales of glory – How Rick Destroyed the Drones and How Ragnar Killed the Ninja – hope fills the villagers’ faces. Hope, and the realisation that there are always possibilities. Even though the conference has been a failure, it has revealed the existence of a sixth, hidden realm And it has revealed a possible solution to the problem of restoring lost Possibilities to the transformed – through deeds of glory and the tales that they inspire…



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